Retro Scaling Simulator

Pick a screen and a game system to see how content fits across four scaling modes. Toggle CRT-accurate for consoles that used non-square pixels. Use the ranker at the bottom to find which screen fits your library best.

Screen Device

Game System

This system was displayed at 4:3 on CRT TVs via non-square pixels. The content rectangle is now wider than the raw pixel grid.

Each cell is a real emulator scaling mode. Smooth = scale to fill with bilinear filtering (may shimmer). Integer = pixel-perfect vertical scaling.
Toggle CRT-accurate above to see how NES/SNES/Genesis change when stretched to 4:3.

Utilization by System

Click to select. Shows smooth fit utilization.

Screen Ranker — Which device fits your library best?

Toggle the systems you care about, then see which screen device has the best average fit.