Taxonomy
Six shapes, and everything is one of them
Sort trips by destination and you get a map. Sort them by structure and you get something more useful: an anchor and a hop can go to the same country and produce opposite weeks. Each archetype below is drawn as its own route — the number of circles is how many bases, their size is how long you stay, and the line between them is how you move.
Vocabulary
Eight dials set how a trip feels
The shape decides the structure; these decide the texture. Most disappointing trips are not badly chosen so much as badly set — a pace that suited nobody, a planning level that trapped you, comfort bought where access was needed. Learn to read a proposed trip as eight settings, and to say which one is wrong.
The central trade-off
Rest and story pull against each other
Almost every trip is sold as both restorative and transformative. Most are not: effort, unfamiliarity and early starts are what make a trip memorable, and they are the same things that stop it being restful. The dashed line marks a combined score of seven. Two kinds of trip get past it — the long ones, and the ones where somebody else is carrying the logistics — and nothing at all reaches ten.
Vocabulary
Words worth having
Some are industry terms that quietly cost you money when you do not know them. Some name a thing you have felt and could not describe. Each comes with the case it fits and the near-neighbour it gets confused with.
Craft
Designing one
Nine rules that hold across every shape, and a post-mortem for the trips that did not work.
Post-mortem
The last trip disappointed. Which way?
Eight ways a trip goes wrong. Each has a structural cause rather than a bad-luck one, which is why each has a fix.
Side by side
Two shapes, same fortnight
The instructive comparisons are between trips that could occupy exactly the same two weeks and the same budget: one city or four, a loop or a base, this year's new place or the one you have been to eleven times.